There are a few harsh lines on the non-smoothed version of the model; I may take the nose out and model it separately.
Tuesday, 19 December 2017
I have begun modelling the head of Ihumoa; starting with one side and slowly adding edge loops, and sculpting.
At this point of the model, more edge loops need to be added in places to block her out more, but this is the progress so far.
Friday, 15 December 2017
Thursday, 14 December 2017
Based on feedback from the previous post, I looked at the colours people and myself liked the most, and added colour to Ihuoma's prosthetics. Let me know which one you prefer, or if any changes can be made. I like #4 and #5 the most at the moment.
Tuesday, 12 December 2017
For Ihuoma's colours, I looked at traditional Nigerian colours, as well as existing superhero colour uses; let me know which number looks best. Personally, I'm liking #3, #6 and #8.
Friday, 1 December 2017
After looking at the feedback on the previous post, people seemed to like this body type, so I have made some costuming to go on top. I am trying to keep it simple, as well as show many things in Ihuoma's appearance - her strength, her prosthetics, and her heritige (Nigerian). Each body has a different face too, as I thought i'd experiment each time.
So far, i'm liking no's 3, 5, 8 and 12, and can perhaps switch up the faces with different bodies. Let me know what you think.
Thursday, 30 November 2017
Knowing that the previous designs of Ihuoma were a compact version of my realisitc style, I had a chat with Alan to see how I can adjust the style to be simpler, and follow the simple rules of the cartoon anatomy, as I was adding too much detail (i.e muscles, clothing) to the character. These are sketches I've done after looking at more references (at the bottom of the page).
These traditional sketches are studies of the simple style found in Cartoon Network cartoons, mainly the show "Steven Universe", which has characters with bold, defining shapes and simple costumes and colours that make each character distinct.
Thursday, 23 November 2017
For Ihumoa in style's A and B, she feels not as cartoony as I was hoping; more of a compact version of my usual style. I drew the body again in a more simpler form, and a more detailed form. I need to think about and have guidance on drawing in a cartoon style.
Some sketches of the other heroes (i'm starting by making three characters first). The male is a gay hero (i've yet to come up with his superpower/ how he tackles homophobia), but not created in a way that is stereotypical, i.e camp. I'm thinking of making him Indian/Asian too.
The ladies below are initial experiments, perhaps they suffer with mental health but thier inner power gets them through the battle within their own minds.
These sketches are exploring other characters in the line-up, and experimenting with costumes.
I have decided on a protagonist, a front-line woman, who is still yet to be named, but she is a Nigerian scientist and inventor who has had her left arm and right leg amputated, however she overcomes her disability by creating her own prosthetics, and she has the power of super strength. Her physical attributes include muscles, voluptuousness and signs of battle i.e scars. The mood board below shows some inspiration for her style.
These inital sketches explored the initial ideas I had for the superhero characters - looking at creating blind, disabled, transgendered characters and how they would look. These sketches are more on the realisitc style, so they would be simplified later on.
Friday, 10 November 2017
This mindmap shows the ideas on the message I wish to show with the 'Superhero ad campaign' as well as some issues I need to avoid. Since the cartoon style would appeal more to children, I somehow need to balance the style to suit a more teenage/mature audience as I would like to have a sexy male character to challenge society. I also want people to feel proud of themselves and their own bodies, as well as their nationalities, celebrate LGBT etc.
Thursday, 9 November 2017
In order to create successful models, I need to step away from my comfort zone of drawing characters realisticly. Here, I looked at cartoon styles from things such as Cartoon Network, to figure company Good Smile's nendoroid line. For the superheroes, I'm liking numbers 17 and 18. The characters (not sure how many yet) will be bold characters who are rarely seen in media, so androgyny, gay, plus-size, transgender, and/or Muslim etc, and show them as amazing and strong figures.
Wednesday, 8 November 2017
In this lesson, we took a look at creating a sun and sky environment for this house model. We also played around with lighting and settings. This first render has a spooky Scooby-Doo vibe.
Physical Skies - In the renders below, fog was added for a more mysterious effect.
Portal lights - this gives the effect of fuel coming out of the jet vehicle.
Wednesday, 25 October 2017
In todays session, we looked at different ways of rendering in Arnold. The first image is the treasure scene with the ambient occlusion transparency map.
Depth of field - focus on the chrome ball
Depth of field with an extremely small amount of blur surrounding the ball
Atmosphere rendering to create a film noir vibe.
Using blue and purple to create an enchanting atmosphere.